Scan before the action · Find pressure and space · Let the picture change the choice
SOCCER DEVELOPMENT HUB · DRILL EXPLAINER
See the picture: Gate quest
Scanning · reinforces receiving & first touch
Look away from the ball early enough to identify pressure, space, and the next useful option.
Changing visual information gives every scan a purpose and makes the following touch or movement reveal whether the player used it.
Watch for: The head moves before the ball arrives. The player identifies a relevant cue, not just any object. The next touch or movement responds to what was seen.
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Set it up
20 × 20 yards
Position colored gates or targets around the area and use partners or small groups to provide changing information. Build eight two-yard gates, scatter them in different directions, and leave at least four yards between gates.
- Players
- 6–16
- Equipment
- soccer balls · 16 cones
- Demonstrate how one repetition begins, scores, and clears the gate; then release players from different starting spaces.
- Before entering a gate, scan and call a different open gate; the next touch must travel toward the option named.
- Run a 45-second discovery round followed by three 60-second rounds with a 20-second coach reset. During play, coach only this action: Check while the ball is traveling or before moving, then return eyes to the ball for contact and act on the useful information.
- Progression: Add a defender whose starting side changes so the receiver must scan and choose the safer direction.
- Ask, “What information helped you decide before the ball reached you?” Listen to two answers, then replay so players can test an idea.
Soccer Development Hub original activity; design reviewed against U.S. Soccer player-centered session guidance and FIFA grassroots small-sided learning principles. · Editorial review