Make an angle: Target trail
Move with the ball to give the ball carrier a visible angle, useful distance, and next option.
Why this design: The ball and defenders continually change location, so support players must adjust rather than stand on assigned spots.
Organize before explaining
Use groups of three or small teams with one ball and enough width for more than one passing lane. Mark a six-yard central zone and four clearly different target areas near the outside corners, leaving open travel lanes between them.
- Space
- 22 × 25 yards
- Equipment
- soccer balls · 12 cones · 4 flat targets
- Walk one player through center, decision, target, and return so everyone sees the route and reset.
- One player carries from the center while teammates move to two different targets, giving a short and a longer option.
- Use three two-minute rounds; change the starting direction or pressure after each brief question break. During play, coach only this action: Move as the ball travels, get outside the defender's cover shadow, and arrive where the next pass can be played safely.
- Progression: Add a defender who screens one option, requiring support players to create a new angle or distance.
- Ask, “Where can you move so the player on the ball can see and use you?” Listen to two answers, then replay so players can test an idea.
Success you can see
- The ball carrier can see more than one teammate.
- Support players are not hidden behind the same defender.
- Angles change as soon as the ball moves.
Move as the ball moves · Step out of the defender's shadow · Give width, depth, and an angle
Where can you move so the player on the ball can see and use you?
Use a larger area and a passive defender, or play 3v1 to create a clear numerical advantage.
Add a second defender or require the next receiver to have two options before the pass is played.
Engagement and safety
Players choose their route, and the group succeeds by using every target rather than comparing individual totals.
Set targets inside the boundary, collect loose balls outside travel lanes, and keep the center large enough to avoid blind collisions. Check the surface and equipment before players enter the area, and offer a non-contact entry level.
If it breaks down
- If everyone moves toward the ball, freeze briefly and show one close option, one wide option, and useful depth.
- If players queue at one target, make all targets equal value and require the next route to be different from the last.