Read the pressure · 1v1 attacking

Two exits, one defender · Read the pressure

A notices D’s movement and uses a route or change of pace that creates separation.

ExitExit12 yards · attack →10 yards wide · spare balls / waiting space outsideAD
Setup · one station shown

A starts with a ball on the near end. D starts in the middle. Two far-end gates offer a left/right choice.

A/B/C = attackers · D = defender · S = server · N = neutral · white dot = ball. Leave clear space between stations. Schematic, not to scale.
Players per station
23; use the planner for a whole group
Space
10 × 12 yards per station; leave 3 yards between stations
Equipment
2 balls per station (one spare) · 8 flat cones per station · Optional bibs; use agreed team/role names if unavailable
Run it now · 10 minutes

Set up, then show one repetition

A starts with a ball on the near end. D starts in the middle. Two far-end gates offer a left/right choice. Mark four corners and two two-yard gates on the far end using four more cones. Keep spare balls outside the near sideline. A third player alternates in after each attempt: attacker becomes defender, defender rests outside, resting player attacks.

Start
A’s first touch releases D. Begin with D blocking a route without tackling, then allow a clean ball-winning challenge.
Score
A scores by dribbling through either gate. D scores by winning the ball and crossing the near end under control.
Reset & rotate
After a score or ball out, switch roles and restart from the near end. Use a spare ball so retrieving does not delay the next pair.

U9 starting lens: Choose pressure by readiness, then watch: A notices D’s movement and uses a route or change of pace that creates separation.

Rounds that fit 10 minutes

  1. 1:00 · Show and try

    A approaches under control, changes direction when D commits, and accelerates through the open gate. Show a simple change of speed as well as a feint.

  2. 1:53 · Play 1

    Try the entry version and watch the main behavior.

  3. 0:20 · Rotate, drink, reset

    Rotate roles as described. Take water when needed; shorten play instead of rushing the break.

  4. 1:53 · Play 2

    In the first round, the opponent visibly closes one route without tackling. In later rounds allow a clean ball-winning challenge only if the first touch and reset are working. Widen the gates and let D close just one route at walking pace. Progress only when useful: Bring D closer or allow D to recover after being passed. Keep both scoring options.

  5. 0:20 · Rotate, drink, reset

    Rotate roles as described. Take water when needed; shorten play instead of rushing the break.

  6. 1:52 · Play 3

    In the first round, the opponent visibly closes one route without tackling. In later rounds allow a clean ball-winning challenge only if the first touch and reset are working. Widen the gates and let D close just one route at walking pace. Progress only when useful: Bring D closer or allow D to recover after being passed. Keep both scoring options.

  7. 0:20 · Rotate, drink, reset

    Rotate roles as described. Take water when needed; shorten play instead of rushing the break.

  8. 1:52 · Play 4

    In the first round, the opponent visibly closes one route without tackling. In later rounds allow a clean ball-winning challenge only if the first touch and reset are working. Widen the gates and let D close just one route at walking pace. Progress only when useful: Bring D closer or allow D to recover after being passed. Keep both scoring options.

  9. 0:30 · Notice and move on

    Invite one example or gesture, collect balls safely, and move to the next activity.

If it breaks down

  • A stops far from D every time: shorten the starting distance and demonstrate a controlled approach before adding speed.
  • Players cannot explain the objective: show one repetition with their roles, then remove one extra condition.

Make it easier

Widen the gates and let D close just one route at walking pace.

Add a stretch

Bring D closer or allow D to recover after being passed. Keep both scoring options.

Safety & involvement

Check the surface and clearance around the grid. No pushing, holding, slide tackles, or challenges from behind. Begin with no-contact route blocking; allow clean ball-winning pressure only when players can control the approach. Stop play before retrieving a ball from another station.

Every player has a named role. Rotate through all roles, keep explanations between rounds, and offer a quieter demonstration or gesture response. Water and individual breaks are available whenever needed.

Learn the activity: demonstration, decision pictures & observation

Show this first

A approaches under control, changes direction when D commits, and accelerates through the open gate. Show a simple change of speed as well as a feint.

Animated drill explainer

See one repetition before you explain it.

The movement, pressure, and coaching cue change together. Pause on any picture or select a step below.

ExitExit12 yards · attack →10 yards wide · spare balls / waiting space outsideAD
Focus playersOpposition or pressureBallPassPlayer movementCoral route: pressure · solid gold: shot

Why this problem

A starts with a ball on the near end. D starts in the middle. Two far-end gates offer a left/right choice. The available space and target create a reason to act. Judge the choice in context: A trick is not required when the route is already open.

Ask or invite a demonstration

When did the space open?

Look in the next game

A notices D’s movement and uses a route or change of pace that creates separation. Watch a few opportunities for two players; record the situation and choice rather than a head-turn or touch total.

Optional home game

Set two safe household-marker exits. Dribble toward an imaginary defender, choose a route, then take two controlled quicker touches. A partner can point to the blocked exit.

Use the same problem differently

Repeat a useful version; change one constraint when players are ready.

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