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The attackers recognize a forward opportunity and retain the ball when that route is closed.

16 yards · attack →12 yards wide · spare balls / waiting space outsideABD
Setup · one station shown

Two attackers start at the near end against D halfway up the grid. The far end is the forward target; the attackers may pass sideways or backward to reopen it.

A/B/C = attackers · D = defender · S = server · N = neutral · white dot = ball. Leave clear space between stations. Schematic, not to scale.
Players per station
35; use the planner for a whole group
Space
12 × 16 yards per station; leave 3 yards between stations
Equipment
2 balls per station (one spare) · 4 flat cones per station · Optional bibs; use agreed team/role names if unavailable
Run it now · 10 minutes

Set up, then show one repetition

Two attackers start at the near end against D halfway up the grid. The far end is the forward target; the attackers may pass sideways or backward to reopen it. Mark four corners. Keep spare balls outside the near sideline.

Start
A’s first touch releases D. Attackers may move anywhere inside the grid.
Score
Attackers score by dribbling across the far end or receiving under control just beyond it. D counters across the near end after a clean regain.
Reset & rotate
After a point or ball out, restart at the near end and rotate D. A fourth player alternates in D’s role each attempt and joins the full rotation.

U9 starting lens: Choose pressure by readiness, then watch: The attackers recognize a forward opportunity and retain the ball when that route is closed.

Rounds that fit 10 minutes

  1. 1:00 · Show and try

    A carries when D protects B; A passes when D closes the ball. Then show a backward pass that creates a new forward route.

  2. 1:53 · Play 1

    Try the entry version and watch the main behavior.

  3. 0:20 · Rotate, drink, reset

    Rotate roles as described. Take water when needed; shorten play instead of rushing the break.

  4. 1:53 · Play 2

    Begin with the easier version. Use one harder change in the next round if most attempts reach a meaningful decision; otherwise repeat the easier version. D walks and blocks one route without tackling; start wider. Progress only when useful: D begins closer and may change which attacker is pressured. Keep the backward option available.

  5. 0:20 · Rotate, drink, reset

    Rotate roles as described. Take water when needed; shorten play instead of rushing the break.

  6. 1:52 · Play 3

    Begin with the easier version. Use one harder change in the next round if most attempts reach a meaningful decision; otherwise repeat the easier version. D walks and blocks one route without tackling; start wider. Progress only when useful: D begins closer and may change which attacker is pressured. Keep the backward option available.

  7. 0:20 · Rotate, drink, reset

    Rotate roles as described. Take water when needed; shorten play instead of rushing the break.

  8. 1:52 · Play 4

    Begin with the easier version. Use one harder change in the next round if most attempts reach a meaningful decision; otherwise repeat the easier version. D walks and blocks one route without tackling; start wider. Progress only when useful: D begins closer and may change which attacker is pressured. Keep the backward option available.

  9. 0:30 · Notice and move on

    Invite one example or gesture, collect balls safely, and move to the next activity.

If it breaks down

  • Both attackers rush straight ahead: demonstrate a supporting angle behind the ball, then let them choose again.
  • Players cannot explain the objective: show one repetition with their roles, then remove one extra condition.

Make it easier

D walks and blocks one route without tackling; start wider.

Add a stretch

D begins closer and may change which attacker is pressured. Keep the backward option available.

Safety & involvement

Check the surface and clearance around the grid. No pushing, holding, slide tackles, or challenges from behind. Begin with no-contact route blocking; allow clean ball-winning pressure only when players can control the approach. Stop play before retrieving a ball from another station.

Every player has a named role. Rotate through all roles, keep explanations between rounds, and offer a quieter demonstration or gesture response. Water and individual breaks are available whenever needed.

Learn the activity: demonstration, decision pictures & observation

Show this first

A carries when D protects B; A passes when D closes the ball. Then show a backward pass that creates a new forward route.

Animated drill explainer

See one repetition before you explain it.

The movement, pressure, and coaching cue change together. Pause on any picture or select a step below.

16 yards · attack →12 yards wide · spare balls / waiting space outsideABD
Focus playersOpposition or pressureBallPassPlayer movementCoral route: pressure · solid gold: shot

Why this problem

Two attackers start at the near end against D halfway up the grid. The far end is the forward target; the attackers may pass sideways or backward to reopen it. The available space and target create a reason to act. Judge the choice in context: A forward pass into an opponent is not better simply because it travels toward the target.

Ask or invite a demonstration

What reopened the forward route?

Look in the next game

The attackers recognize a forward opportunity and retain the ball when that route is closed. Watch a few opportunities for two players; record the situation and choice rather than a head-turn or touch total.

Optional home game

Use two household markers and a partner: pass through the open route, or keep and turn when the partner points to close it. Alone, alternate forward touches and controlled turns.

Use the same problem differently

Repeat a useful version; change one constraint when players are ready.

Start hereRead the pressureChoose another solutionUse it in a game