SOCCER GROWTH HUB · FIELD CARD

Pass or carry: 2v1 · Choose another solution

10 minutes · U9 starting lens · 35 players per station

16 yards · attack →12 yards wide · spare balls / waiting space outsideABD
Setup · one station shown

A and B start on the near end, A with the ball. D starts halfway along the grid. The far end line is the attacking target.

A/B/C = attackers · D = defender · S = server · N = neutral · white dot = ball. Leave clear space between stations. Schematic, not to scale.

Set up

A and B start on the near end, A with the ball. D starts halfway along the grid. The far end line is the attacking target. Mark four corners. Keep spare balls outside the near sideline.

Space: 12 × 16 yards per station; leave 3 yards between stations

Equipment: 2 balls per station (one spare) · 4 flat cones per station · Optional bibs; use agreed team/role names if unavailable

Start
A takes the first touch and D becomes live. A and B work toward the far end with no fixed lane assignments.
Score
Attackers score by dribbling across the far end or receiving a pass under control just beyond it. D scores by regaining and dribbling over the near end.
Reset & rotate
Restart after a point or ball out. Rotate the defender after each attempt so every player attacks and defends. With four players, a second defender waits outside and alternates each attempt; rotate through all roles.

Rounds: Show and try 1:00 · Play 1 1:53 · Rotate, drink, reset 0:20 · Play 2 1:53 · Rotate, drink, reset 0:20 · Play 3 1:52 · Rotate, drink, reset 0:20 · Play 4 1:52 · Notice and move on 0:30

One cue: Draw one, help the other

If it breaks down: The partner hides directly behind D: show one useful supporting angle, then replay the same starting picture.

Entry version: D walks and cannot tackle until the ball reaches halfway.

Safety: Check the surface and clearance around the grid. No pushing, holding, slide tackles, or challenges from behind. Begin with no-contact route blocking; allow clean ball-winning pressure only when players can control the approach. Stop play before retrieving a ball from another station.