First touch, choose an exit · Choose another solution
10 minutes · U9 starting lens · 3–5 players per station
S serves from just outside the near end. A starts six yards inside; D starts two yards beyond A toward the two far-end gates.
A/B/C = attackers · D = defender · S = server · N = neutral · white dot = ball. Leave clear space between stations. Schematic, not to scale.Set up
S serves from just outside the near end. A starts six yards inside; D starts two yards beyond A toward the two far-end gates. Mark four corners and two two-yard gates on the far end using four more cones. Keep spare balls outside the near sideline.
Space: 10 × 12 yards per station; leave 3 yards between stations
Equipment: 2 balls per station (one spare) · 8 flat cones per station · Optional bibs; use agreed team/role names if unavailable
- Start
- S passes along the ground when A shows readiness. D may move when the pass is struck; start by closing one route without tackling.
- Score
- A scores by carrying the ball through either gate. In the live version, D scores by winning the ball and dribbling across the near end line.
- Reset & rotate
- After a point or the ball leaving, S restarts with a spare when everyone is ready. After each attempt, the server becomes A, A becomes D, and D joins the back of the server queue. A fourth or fifth player starts in that queue; one server feeds the next ball when everyone is ready.
Rounds: Show and try 1:00 · Play 1 1:53 · Rotate, drink, reset 0:20 · Play 2 1:53 · Rotate, drink, reset 0:20 · Play 3 1:52 · Rotate, drink, reset 0:20 · Play 4 1:52 · Notice and move on 0:30
One cue: Look before it comes; touch toward space
If it breaks down: Every attempt ends before A touches the ball: improve the pass and release D after the first touch.
Entry version: Shorten the pass. D chooses and holds a route before S passes; A may stop, look, then move.
Safety: Check the surface and clearance around the grid. No pushing, holding, slide tackles, or challenges from behind. Begin with no-contact route blocking; allow clean ball-winning pressure only when players can control the approach. Stop play before retrieving a ball from another station.