Coordination & balance · 8-minute example · U6

Hop, land & stick

Develop quiet, controlled landings and body alignment before faster changes of direction.

Why this design: Low hops and deliberate landings rehearse alignment and deceleration in a simple movement pattern. The ball option links a stable landing to the next football action without using fatigue as the challenge.

U6–U12412 playersBalance & coordinationAgility & acceleration
ABCMove down the lane · walk back outside ↑
Separate one-way paths, with a clear return outside. Duplicate the stated setup for the actual group. Schematic, not to scale. Use the listed dimensions and quantities.

Example setup for 8 players. Build a practice to adjust attendance and equipment. Readiness matters more than the age label.

Set it up

Separate three-cone paths with at least two yards between players

Give each player a short path of flat cones with clear space on every side. Organize 8 players before starting. Give every player a clear movement route. Check every player can move without entering another group's route.

Show the entry movement first

Show two-foot hop: Push gently from both feet, travel only a short distance, and keep the hop low enough to land in control. Invite players to copy it before adding another movement.

Players
412
Equipment
24 flat cones (3 per player) · Optional soccer balls
Run it in this order
  1. 0:45
    Show the entry action

    Show two-foot hop: Push gently from both feet, travel only a short distance, and keep the hop low enough to land in control. Invite players to copy it before adding another movement.

  2. 2:11
    Step and balance

    Step over a cone and hold a balanced two-foot landing. Use one movement at a time, copy a quick demonstration, and keep every round playful.

  3. 0:20
    Drink and reset

    Offer a drink, demonstrate the next action briefly, and rotate partners or leaders if used. Take more time whenever needed and shorten play.

  4. 2:11
    Small hop and stick

    Progress to a small forward or sideways hop and soft landing. Stay within comfortable control; simplify if space or balance is lost.

  5. 0:20
    Drink and reset

    Offer a drink, demonstrate the next action briefly, and rotate partners or leaders if used. Take more time whenever needed and shorten play.

  6. 2:13
    Land, scan, and move

    Finish by landing, checking the space, and taking two controlled acceleration steps. Stay within comfortable control; simplify if space or balance is lost.

Coach what matters

Ready when you see…

  • Landings are quiet with knees tracking in the same direction as the feet.
  • Players hold balance without extra recovery hops or painful effort.
  • Movement quality remains consistent throughout short rounds.
Build intensity gradually
  1. Step and balance
  2. Small hop and stick
  3. Land, scan, and move
Use short cues

Land quietly · Knees track with toes · Hold before you go

Ask between rounds

What helped you land quietly and be ready to move again?

Make it easier

Step over each marker and freeze on two feet.

Add a stretch

Hold a ball or add a gentle pass immediately after a controlled landing.

Movement guide

Name it, then show it

Two-foot hop
Push gently from both feet, travel only a short distance, and keep the hop low enough to land in control.
Quiet landing
Land on the front and middle of both feet, bend ankles-knees-hips together, and keep knees pointing with the toes.
Stick
Hold the balanced landing for a spoken one-two count without wobbling into another player’s path.
Single-leg option
Older or ready players may hop from one foot and land on the other at very low height; stepping remains available.
Age adaptations
  • U6–U8Use one movement at a time, copy a quick demonstration, and keep every round playful.
  • U9–U10Combine two actions, invite both feet, and build from control toward moderate speed.
  • U11–U12Emphasize controlled ankle-knee-hip alignment, deceleration, and a gradual rise in intensity.
Keep players engaged

Use one movement at a time, copy a quick demonstration, and keep every round playful. Ask players to rate their own landing as quiet, balanced, or ready for the next action. Never score jump height or use repeated jumps as punishment.

Safety check

Use flat markers, low hops, stable surfaces, and no maximal jumping; any painful movement stops immediately.

If it breaks down

  • Hops become too large; bring cones closer and return to stepping.
  • Knees collapse inward; use two-foot landings and reduce speed.