Dribbling · 8-minute example · U6

Traffic-light dribbling

Prepare close control, scanning, and safe changes of speed through simple visual cues.

Why this design: Simple visual signals combine close control with looking away from the ball. Changes of speed are predictable enough for safety, while later choices teach players to react without following traffic blindly.

U6–U12412 playersBall masteryScanningFocus & reflection
ABCCoach shows and names the cue from the edge
Everyone dribbles with a ball. Coach at the edge shows a visual hand signal and names the movement; no target gates are needed. Schematic, not to scale. Use the listed dimensions and quantities.

Example setup for 8 players. Build a practice to adjust attendance and equipment. Readiness matters more than the age label.

Set it up

20 × 20 yard grid

Players dribble freely while the coach shows and names a hand signal everyone can see: open hand for go, hand moving slowly for slow, and two still hands for stop. Colored cue cards or cones are optional. Boundary cones are optional: agree clear existing lines or fixed ground landmarks and walk the limits together. Organize 8 players before starting. Give every player a clear movement route. Check every player can move without entering another group's route.

Show the entry movement first

Show green—travel: Use comfortable forward touches into a clear lane and look up between contacts. Invite players to copy it before adding another movement.

Players
412
Equipment
8 balls (1 per player)
Run it in this order
  1. 0:45
    Show the entry action

    Show green—travel: Use comfortable forward touches into a clear lane and look up between contacts. Invite players to copy it before adding another movement.

  2. 2:11
    Walk and learn colors

    Green means move with the ball, yellow means small slow touches, and red means controlled stop. Use one simple action, generous space, and no elimination. Inside each timed phase, offer short repetitions and pauses whenever players need to reset.

  3. 0:20
    Drink and reset

    Offer a drink, demonstrate the next action briefly, and rotate partners or leaders if used. Take more time whenever needed and shorten play.

  4. 2:11
    React at a jog

    Add a turn color or let a player lead the signals. Stay within comfortable control; simplify if space or balance is lost.

  5. 0:20
    Drink and reset

    Offer a drink, demonstrate the next action briefly, and rotate partners or leaders if used. Take more time whenever needed and shorten play.

  6. 2:13
    Add short accelerations

    Finish with green-to-open-space accelerations while players avoid traffic. Stay within comfortable control; simplify if space or balance is lost.

Coach what matters

Ready when you see…

  • Players see signals without staring continuously at the coach.
  • Speed changes occur with the ball still under control.
  • Players turn or accelerate only into an open route.
Build intensity gradually
  1. Walk and learn colors
  2. React at a jog
  3. Add short accelerations
Use short cues

See the signal · Stop the ball, not the body · Accelerate into clear space

Ask between rounds

Where could you look between touches so you saw both the signal and the space?

Make it easier

Use only red and green with walking speed.

Add a stretch

Let colors represent turns, surfaces, or partner actions tied to the practice focus.

Movement guide

Name it, then show it

Which part of the foot?

Know the contact surface

Use these maps to name the surface during a short demonstration. The first three show the top of a right shoe with the toes pointing up; the last shows its underside. These are schematics, not instructions to hold a rigid foot position.

ToesHeel
InsideBig-toe side

The broad inner side of the foot. Turn the foot outward to present this surface for a gentle pass or controlled touch.

ToesHeel
OutsideLittle-toe side

The outer edge near the little toe. Use a light touch to guide the ball away on that side; keep the next touch within reach.

ToesHeel
LacesTop / instep

The top of the foot under the laces. Point the toes down comfortably to present this surface; begin with a gentle, controlled contact.

ToesHeel
SoleUnderside

The bottom of the shoe. Use light pressure to stop or roll a grounded ball; keep the supporting foot on the ground and do not stand on the ball.

Green—travel
Use comfortable forward touches into a clear lane and look up between contacts.
Yellow—tiny touches
Shorten the stride and keep alternating touches within one step while continuing to move.
Red—control stop
Use the sole or inside to stop the ball, stay balanced beside it, and immediately look for the next signal.
Turn signal
On a blue or coach-selected signal, use any controlled turn and travel away from nearby players.
Age adaptations
  • U6–U8Use one simple action, generous space, and no elimination. Inside each timed phase, offer short repetitions and pauses whenever players need to reset.
  • U9–U10Add one visual decision cue and let players choose their response.
  • U11–U12Link the action to scanning and the session focus, then finish with controlled acceleration or pressure.
Keep players engaged

Use one simple action, generous space, and no elimination. Inside each timed phase, offer short repetitions and pauses whenever players need to reset. Rotate signal leaders and invite the group to create one safe fourth signal. No player leaves the game after a missed response.

Safety check

Use visual and spoken signals, avoid sudden all-out sprints, and keep every player active without elimination.

If it breaks down

  • Players stare at the coach; move the signal and praise scanning between touches.
  • Stops become collisions; enlarge the grid and use gradual speed.